Forty hours of YouTube guides are about somebody else's match. A coach charges $40 an hour and watches one of yours. Showthem watches every match you play, finds the habits that keep beating you, and shows you the frame where each one starts.
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You took Pedri to the touchline after the ball. Look at the middle he has left. Bellingham runs into it, and eight seconds later he is at the top of your box and you have only now switched to García. You defended the ball. Nobody defended the space.
You finish a match certain you were the worse side and with no idea what to change. And the part you do remember is usually wrong - the goal you replay in your head started a minute earlier, somewhere you weren't looking. Same frame, both sides below.

You were on top, it fizzled, and ninety seconds later it was 0-2 at the other end. At full time you have a scoreline, a feeling, and nothing you can practise.
Full time 2-6 · nothing to change on Monday
28:09You lost it up by the far touchline inside their half, with only two of your players between the ball and your own goal. Real Madrid brought it the length of the pitch. That is the 0-2.
FixRelease the ball one touch earlier in the middle third. 02:37, 06:55 and 28:09 were all one touch too many.
Players spend real money and real hours trying to get better at this game. Almost none of it is about the match they just played - the only one that contains their actual habits.
One hour with a coach buys you one match, watched once, at full speed. Showthem reads every match you play, every second of it, twice. Right now, in the beta, it costs nothing.
It opens with the thing that actually lost you the game, the frame that proves it, and what to do tomorrow. Below is a real report, word for word, from a 2-6 against Legendary AI on 3 August. The audio is the real one-minute version from that report.
That one hurt.
You already do this. At 57:09 your keeper looked and threw it out toward the far touchline instead of into the middle. It was fought for when it landed, and by 57:30 Lamine Yamal had the ball out by the touchline.
The 1-3 in this report isn't filed under the finish at 50:39. It's filed under 49:43, the keeper's throw into the middle, fifty-six seconds earlier - because that's where the goal actually begins.
This match was analysed frame by frame, then every cited frame was re-read by a second reader. The 45 places the two disagreed were rewritten before the report shipped.
"Thirty-one game minutes without conceding, at four goals down." You leave knowing what to break and what to protect, which is how people actually improve.
When your defender is already between the player on the ball and your goal, hold L2 and go for the ball on his touch; at 30:09 Cubarsí was there and Vini Jr went past him anyway.
When a corner breaks loose in your box, clear it out of the area with O instead of trying to play it; at 04:46 the second ball stayed live and they scored ten game seconds later.
Release the ball one touch earlier in the middle third; 02:37, 06:55 and 28:09 were all one touch too many.
A list of mistakes is just another thing to remember. Showthem names the habits underneath them - and for each one it shows you the match where it cost you and the match where the same habit won you a goal, so you know what you're adjusting rather than abandoning.
You start attacks by dribbling out yourself rather than passing it out.
Nobody ahead of you. At 02:37 Torres took his touch into Carreras in the middle of the pitch and lost it - and the 0-1 came from that.
The ground in front is empty. At 68:47 Fermín picked it up fifteen yards outside your own box, and by 70:24 he was inside theirs and it was 2-4.
You are not being tackled off the ball. You are giving it to the side of the pitch where Real Madrid have more players than you.
At 28:09 you lost it by the far touchline with two players back - that became the 0-2. At 49:43 the keeper threw it into the middle: the 1-3.
At 57:09 the keeper threw out to the far touchline instead. It was fought for, and by 57:30 Lamine Yamal had it by the line.
Not a highlight reel of goals. Every passage in the match worth mentioning, from the touch that started it to the ball hitting the net - your goals above the line, theirs below. Each one carries the frames it was read from and the beats inside the clip. This is the real match. Click a dot.
Filled red below the line: they scored. Hollow amber below: the same habit, no goal that time. Hollow above: your goals and the passages that worked.
Every report ends with what it could read, what it could not, and every claim that was withdrawn after looking again - its own claims, the previous analyst's, and yours. The corrections below are printed verbatim in a real report.
"The founder's account of an attack where his players did not move is not verified on the frames. At 01:37 and 02:07 he has team mates ahead of the ball in both pictures. What the frames do show at 02:37 is him taking the ball into a defender rather than releasing it."
"The founder's account of the 57:09 keeper throw is confirmed. At 57:02 the keeper holds the ball, at 57:09 it leaves his hands out toward the far touchline, and at 57:30 the plate reads LAMINE YAMAL 10 with the ball at his feet. The throw did what he remembered it doing."
"The first draft said nobody was between the ball and your goal at 30:09. At full resolution Cubarsí is between Vini Jr and the goal and your keeper is on his line. The 0-2 came with your defender in the right place."
"The previous analyst put the start of the second goal at 27:54 with a Real Madrid player sliding in. No ball is visible on that frame. At 28:09 a Real Madrid player has it by the far touchline, so the cause is the loss with your players up the pitch, not the tackle."
"Garcia 13 and Garcia 24 are two different players. The Team Management screen lists Garcia 86 as the goalkeeper and Garcia 83 as a centre back, and the plate reads GARCIA 13 when you are holding your keeper."
Create → Broadcast, pick your channel, link it to Showthem once. Your stream is the input - there is nothing to install on the console and nothing to buy.
HUD clock, scoreboard, both nameplates, banners and cards. Then every second it wants to cite is cut again at full resolution and read before a word is written about it.
Every cited frame is re-read independently and the disagreements are rewritten - 45 of them in the report on this page - before it reaches you.
While we tune the read, beta accounts get unlimited reports at no cost. No card, no trial clock, no limit on matches. The two packages below start when the beta ends - and every beta account keeps whichever one it picks at the launch price for a full year.
No. The console streams on its own: Create → Broadcast, straight from the controller, and Showthem reads that stream. If you already stream with your own setup, that works too - it reads whichever feed you point it at.
No - it checks you. In the report on this page it confirms one of the founder's memories with the frame numbers, and refutes three others, including his account of the goal he was most sure about. Your version of the match is evidence, not the verdict.
It says so, by name. On this match the radar could not pick the Barcelona kit out of the capture, so possession and field tilt were dropped rather than estimated - and the report says exactly that. A number you can't verify is worse than no number.
Every second it cites is cut again at full resolution and read before the claim is written, then re-read by a second reader. The 45 places those two readers disagreed on this match were rewritten before it shipped, and everything withdrawn is printed in the Corrections.
Both. The reports behind this page are Classic Match against Legendary AI. Rivals, Champs, Clubs and career matches all read the same way, because it reads your screen rather than a match API.
Showthem runs entirely outside the game, after the match. It reads your public broadcast, exactly like a coach watching your stream, and has no way to send an input or read game memory. That said, EA sets the rules for their platform - check the current EA User Agreement and any competition rules you play under before entering sanctioned events.
Not yet. PS5 and PS4 are supported today, because the read is tuned against that HUD. Xbox Series X|S is next, then PC. Join the list and pick your platform - that's what decides the order.
500 beta seats · PS5 and PS4 · EA FC 27
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